

Like RaySpace, the visual aspect is also a major part of Glass Viper, guiding the user to a more experimental and less mathematical route to sound creation.

When a note is held, the sound can move in a natural and pleasing way, without repetition. Glass Viper's moving waveform is the fundamental to its sound. Most of the presets available were born from experimentation, rather than setting out to make a particular sound. Without the complexity of many changeable modules, Glass Viper encourages play and experimentation.
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Making something with a unique sound was also a priority, and in a world full of synthesizers, this had to mean a fundamental difference. From the start, Glass Viper's goal was to make sound creation visual, and distance itself from mathematics. Glass Viper allows you to really shake things up with a deep, natural sense of movement. Up to four of these swirling and changing sounds can be layered together to create a huge range of instruments. Instead of taking a sample or oscillator and applying just filters and FX techniques, Glass Viper bends the actual shape of its waveforms through a series of moving control points. Going beyond analogue simulation, into a truly organic sound, from simple old synths to grungy filthy basses, or delicate pianos to strange unnatural film effects. Glass Viper is a synthesizer with unique waveform shaping, that has a deep and natural sense of movement.
